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What projects do people have in the works?
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idragosani



Joined: 22 Sep 2006
Posts: 85


Location: Germantown MD

PostPosted: Fri Oct 13, 2006 3:35 pm    Post subject: What projects do people have in the works? Reply with quote

It's been quiet in here, so let's get a good topic going...

What 2D animation projects are people working on?

For me, being quite an amateur at this time (picking up an old teenage hobby from the Super 8 days), I am making a short animation (2-3 minutes) in the 'Fantasia' vein to go with some of my music (see link in my signature), all produced in my own home studio (including the music). The music and imagery are inspired by Tolkien's Silmarillion.



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Blackwing602



Joined: 11 Oct 2006
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PostPosted: Sat Oct 14, 2006 3:09 pm    Post subject: Re: What projects do people have in the works? Reply with quote

idragosani wrote:

What 2D animation projects are people working on?


I'm finishing up work on a video game made with hand-drawn animation,
"The Act" for a new game development company, Cecropia, Inc. . Click on the link to see a "trailer" and more information.




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idragosani



Joined: 22 Sep 2006
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Location: Germantown MD

PostPosted: Sat Oct 14, 2006 3:16 pm    Post subject: Re: What projects do people have in the works? Reply with quote

Blackwing602 wrote:

I'm finishing up work on a video game made with hand-drawn animation,
"The Act" for a new game development company, Cecropia, Inc. . Click on the link to see a "trailer" and more information.


Very nice work.
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EddieP



Joined: 16 Oct 2006
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Location: Orlando, Florida

PostPosted: Mon Oct 16, 2006 1:15 am    Post subject: Reply with quote

She looks like she's going to kiss him. Does she??? ;)
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admin
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Joined: 15 Aug 2006
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PostPosted: Mon Oct 16, 2006 4:21 am    Post subject: Reply with quote

Hi Guys.

Welcome to the forum. Sorry for the tardy reply but, as I explained in another post, I'm actually preparing for our first animation festival in November while at the same time trying to finish my new film, "Fire Gods".

Anyway, anything with a 'Fantasia' approach is good in my book! I still think that the original is my favorite film of all time... not so much for the fact that its a well structured film (I don't believe it is, overall) but its just got some of the finest 'character' and 'effects' animation ever produced... and with no digital technology in site for another half a century or so!

I saw "The Act" material at SIGGRAPH this year and was most impressed that 2D animation can be integrated into interactive game technology. It was very amusing to see the various players responding to the various play options they selected. Great fun!

Anyway, I just wanted to say 'hi' and apologize for my extended absence. I will be visiting the forum on and off for a while... at least until the festival is over in mid-November... but I will certainly keep up with postings and write back when I can.

Have fun!
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idragosani



Joined: 22 Sep 2006
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Location: Germantown MD

PostPosted: Mon Oct 16, 2006 1:09 pm    Post subject: Reply with quote

admin wrote:
Anyway, anything with a 'Fantasia' approach is good in my book! I still think that the original is my favorite film of all time... not so much for the fact that its a well structured film (I don't believe it is, overall) but its just got some of the finest 'character' and 'effects' animation ever produced... and with no digital technology in site for another half a century or so!


'Fantasia' always amazes me, the artistry and downright gorgeousness of everything has never been topped, in my opinion. It always made me sad back in my college days (early 80s) when my friends and I would go to a local theater showing 'Fantasia' (always a treat!) and there would be a bunch of kids there complaining about how boring the movie was...

As I struggle with digital stuff today, I see what they did in Fantasia and think "How in the hell did they do THAT?", knowing they didn't have compositing software and scanners and paint programs.
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admin
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PostPosted: Mon Oct 16, 2006 3:03 pm    Post subject: Reply with quote

I think the boring part of Fantasia is the orchestral sequences inbetween the real action that was created by the animators. It was a weak thread upon which to hang the masterly work. But with understanding (and a 'fast forwarding' remote) I can forgive Walt for doing it that way. Remember, that film was light years ahead of anything that was done in animation at the time... still is, in many ways. Audiences at the time didn't go to it in any great numbers unfortunately and so it took time for the film to get the respect it deserved. It was always Walt's intention to have animators working on new sequences while the film was on its world release. After that, the new material would be added... replacing the old... and it would be re-released as a refreshed new film, and so on, and so on. That way he saw the film as 'organic' and ever changing. He thought it would go on for generations. Sadly, the initial audience reaction, and the Second World War, put and end to that idea. But it was amazingly innovative and I still wonder if anyone of Walt's stature will ever emerge again... I guess John Lasseter is the nearest so far.

However idragosani, I do envy you your abilitly to both program and play music as well! You could start your own Fantasia in the making. Ever thought of that? :)

Best wishes,
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idragosani



Joined: 22 Sep 2006
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Location: Germantown MD

PostPosted: Mon Oct 16, 2006 3:08 pm    Post subject: Reply with quote

admin wrote:

However idragosani, I do envy you your abilitly to both program and play music as well! You could start your own Fantasia in the making. Ever thought of that? :)


Oh yes... just wish I had the time and money to produce something that ambitious (have a "day job" still plus a 2 year old to keep up with!) ... I'll have to start small and stay focused, quality is always better than quantity.
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admin
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PostPosted: Tue Oct 17, 2006 3:49 pm    Post subject: Reply with quote

I guess I've always chosen to stay small with my animation. I've never had the kind of money behind me that will allow me to consider anything as big as a movie anyway. But you know, often the best of the short offerings are more revolutionary, or 'breakthrough', than the big commercially based ones. Look at Chris Landreth's Academy Award-winning "Ryan" for example. That totally raised 3D's bar in my opinion.
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idragosani



Joined: 22 Sep 2006
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Location: Germantown MD

PostPosted: Tue Oct 17, 2006 4:37 pm    Post subject: Reply with quote

admin wrote:
I guess I've always chosen to stay small with my animation. I've never had the kind of money behind me that will allow me to consider anything as big as a movie anyway. But you know, often the best of the short offerings are more revolutionary, or 'breakthrough', than the big commercially based ones. Look at Chris Landreth's Academy Award-winning "Ryan" for example. That totally raised 3D's bar in my opinion.


I was just watching a debate from a video feed from a company trade show (the debate is on internet technologies, but that's irrelevant). There were a couple of big company guys (BEA Logic, IBM) who said innovation doesn't come from the big corporations, they are too fixed on the bottom line and only want stuff that is guaranteed to generate revenue... the innovators, they said, are the two guys in a garage with cheap gear and their imagination. Sadly, it's the corporate predators that ultimately stifle innovation and experimentation, as we all know. :-(



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