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What tools are you using ?
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DavidN



Joined: 15 Oct 2006
Posts: 52


Location: Orlando, FL

PostPosted: Fri Oct 20, 2006 3:04 pm    Post subject: What tools are you using ? Reply with quote

Decided this would be a good topic , playing off a comment made by "Stickman" over on the thread about Phil Nibbelink's "Romeo & Juliet" :

stickman wrote:

I'd be interested how many people work digitally - and with what. (PAP, Flash, Aura, etc.)


So, good question: what is everyone using to do 2-D animation digitally ?

My guess is that everyone has probably switched to digital ink & paint (Digicel, Animo, etc.) at the very least , though if anyone is still working on cels I'd be interested to hear about it .

I'm a traditional pencil and paper guy. That's what I prefer to animate with and nothing beats it for sensitivity and expressiveness , in my opinion. However, I've retrained to draw on Wacom tablets , both the Intous 3 , as well as the amazing Cintiq 21UX. (I have an Intous at home, the Cintiq at work courtesy of my employer; someday I hope to have a Cintiq for my home studio , too) .

I mostly work with Mirage
and am also learning to use Flash. I've messed around with various other softwares , such as ToonBoom . I think I like Mirage because it duplicates the feel of drawing on paper (especially when used in conjunction with the Cintiq) . At work we mounted the Cintiqs into traditional animation desks, so we feel right at home . Yes, the Cintiq comes with a rotating stand , but for me having it mounted in a desk is an added ergonomic benefit and the familiarity of the set-up is a comfort as I retrain myself to work paperless (I miss flipping and rolling the drawings the most ! Using the touchstrip on the Cintiq or a Powermate wheel to "scrub" quickly back-and-forth through the drawings on the timeline as a simulated sort of "flipping" just isn't the same) . But it has other advantages that I am learning to love .









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idragosani



Joined: 22 Sep 2006
Posts: 85


Location: Germantown MD

PostPosted: Fri Oct 20, 2006 3:27 pm    Post subject: Reply with quote

I'm using several different tools, both commercial and open source and use both Windows and Linux for my production ... I'm still relatively inexperienced so I am still exploring what works for me. Right now, I am focusing on traditional cel animation, drawn by hand (my drawing skills are a little rusty, so I am giving myself a quick crash course in pencil technique). I'd like to move to using a Cintiq tablet but that is probably further down the road -- trying to stay within a tight budget right now

For inking and coloring, I am moving things onto a laptop with a desktop scanner, and using Flipbook and two open source graphics applications called The Gimp and Cinepaint. The Gimp has an add-on tool called Gimp Animation Package which is good for compositing. Cinepaint works well for highresolution images scanned from film (it works in 16bpp color, as opposed to the typical 8bpp color most applications do).

I'm also using a stoyboarding package called BoardMaster (apparently the company has gone out of business, but you can find the software still for about $40) -- it's useful for creating animatics also.

For vector animation, I am using Anime Studio Pro (formerly known as Moho, which I still use on Linux since AS Pro isn't yet available for Linux).

I do some stuff with 3D, primarily with a free Renderman renderer called Aqsis, and modelling with Blender and K-3D (both also open source). I'd like to use Maya but the full version is a bit too pricey for me right now. :-)

Also got a small music studio in my basement for audio production.
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MichaelS



Joined: 13 Oct 2006
Posts: 10


Location: NYC

PostPosted: Sat Oct 21, 2006 1:17 pm    Post subject: Tools Reply with quote

I do storyboards on pencil & paper and clean up & finish in Photoshop.

My animation is done on paper, scanned and touched up in Photoshop. After Effects is used to put the art together and make QT movies. It's edited in Final Cut Pro.

I resist all the other programs out there. It takes too long to learn them properly. I don't feel I fully get Photoshop after ten years of working with it; why try to learn another program? I particularly do not like Flash - the anti-animation program.

Saying that, the only one that interests me is Mirage. But the time factor keeps me away from it. Too much time is spent learning and reworking with the computer. I feel a lot of the energy is lost in it, and the possibility of oddly positive errors is all but eliminated. That's not good.[/b]
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idragosani



Joined: 22 Sep 2006
Posts: 85


Location: Germantown MD

PostPosted: Sat Oct 21, 2006 1:34 pm    Post subject: Re: Tools Reply with quote

MichaelS wrote:
I do storyboards on pencil & paper and clean up & finish in Photoshop.

My animation is done on paper, scanned and touched up in Photoshop. After Effects is used to put the art together and make QT movies. It's edited in Final Cut Pro.

I resist all the other programs out there. It takes too long to learn them properly. I don't feel I fully get Photoshop after ten years of working with it; why try to learn another program? I particularly do not like Flash - the anti-animation program.

Saying that, the only one that interests me is Mirage. But the time factor keeps me away from it. Too much time is spent learning and reworking with the computer. I feel a lot of the energy is lost in it, and the possibility of oddly positive errors is all but eliminated. That's not good.[/b]


One reason I like Digicel Flipbook, it's very simple (even simpler than MS Paint, in some ways), so you can focus on the artwork rather than the technical details of the software.
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DavidN



Joined: 15 Oct 2006
Posts: 52


Location: Orlando, FL

PostPosted: Sat Oct 21, 2006 4:33 pm    Post subject: Re: Tools Reply with quote

MichaelS wrote:
...why try to learn another program? I particularly do not like Flash - the anti-animation program.

Saying that, the only one that interests me is Mirage. But the time factor keeps me away from it. Too much time is spent learning and reworking with the computer. I feel a lot of the energy is lost in it, and the possibility of oddly positive errors is all but eliminated. That's not good.


I'm with you on that , Michael. This is why I'm trying to settle on one program and stick with it , in my case Mirage. It allows me to go digital, not having to spend time on scanning, but still feels like hand-drawn because it is hand-drawn, just not on paper. However, at the end of the day if I'm given a choice I'd prefer to keep working on paper. What you said about the amount of time and energy frittered away on getting up to speed with new software all the time is true. It's difficult enough just to draw and animate successfully, without having to constantly learn a new set of tools. The only reason I'm dealing with Flash right now is because almost all the job listings I read for 2-D animators require Flash skills.

One encouraging thing I heard recently from a friend at Disney is that John Lasseter has made it known that he has no interest in forcing traditional animators to draw on digital tablets as hand-drawn animation makes a comeback at Disney (how very odd to read that phrase: "hand-drawn makes a comeback at Disney" !) . Apparently Disney is in fact continuing to develop a paperless system of their own , which is something I heard about 8 or 9 years ago while I was still at Disney's though I never got to see the prototype , but from the description it sounded very similar to the Wacom Cintiq tablet. But the word is that Lasseter has said that if an animator prefers to work with pencil on paper that's ok. John seems to be a both/and kind of guy , not an either/or .
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RMills



Joined: 21 Oct 2006
Posts: 6



PostPosted: Sat Oct 21, 2006 8:23 pm    Post subject: Reply with quote

David as you know I use Mirage. I've been working with the Bauhaus people to bring new features into future software from them. Using it on a tablet PC is fantastic and I find that I'm able to get the results I want. Some of the new tools coming up from Bauhaus will be nice. Some of them I know you've seen previews of on their site. I teach Mirage classes all the time in the LA area. I find Mirage is a great tool for both individual animators and studios. One of the things I like is it's basically a full animation studio in one piece of software. Anyhow I've got a lot of new stuff to put up on my blog starting this week about using Mirage for my film so check it out. :wink:
http://the-plausible-impossible.blogspot.com
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artmaestro



Joined: 05 Nov 2006
Posts: 3



PostPosted: Sun Nov 05, 2006 10:16 pm    Post subject: Reply with quote

RMills wrote:
David as you know I use Mirage. I've been working with the Bauhaus people to bring new features into future software from them. Using it on a tablet PC is fantastic and I find that I'm able to get the results I want. Some of the new tools coming up from Bauhaus will be nice. Some of them I know you've seen previews of on their site. I teach Mirage classes all the time in the LA area. I find Mirage is a great tool for both individual animators and studios. One of the things I like is it's basically a full animation studio in one piece of software. Anyhow I've got a lot of new stuff to put up on my blog starting this week about using Mirage for my film so check it out. :wink:
http://the-plausible-impossible.blogspot.com


Wow. Outstanding Blog RMills. Really cool information - especially the Mirage and production info. Have a good one and thanks for keeping me inspired.
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2Dee



Joined: 08 Feb 2007
Posts: 7


Location: Batam, Indonesia

PostPosted: Thu Feb 08, 2007 12:27 pm    Post subject: Reply with quote

Hi guys!
Nice to meet you all here 2d animators. My background is traditional animator whose using pencil and paper. But now I'm working for the company that use Toon Boom Harmony. So it became paperless. But I wonder how is Mirage compare to Toon Boom Harmony? I mean the workflow and other things? I'm interested in Mirage because of it's prize that relatively more economic than Harmony. This is for my plan of build my own animation studio. BTW I came from Indonesia & thank you for all of your answer!
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DavidN



Joined: 15 Oct 2006
Posts: 52


Location: Orlando, FL

PostPosted: Sat Feb 10, 2007 6:02 pm    Post subject: Reply with quote

My understanding is that one big difference between Mirage and ToonBoom is that Mirage is bitmap and ToonBoom products are vector-based . Does Harmony also allow drawing in bitmap ? I wonder because of a post on The Animation Guild Blog that mentioned Disney animators using Harmony to animate on the new 2-D Goofy short that Disney is making .

http://animationguildblog.blogspo...2006/12/animating-in-harmony.html

It seems to me that ToonBoom Harmony was intentionally created to fit into a large studio production pipeline and is actually being used for production by companies such as Nelvana (and now, apparently Disney ) for their paperless workflows, whereas Mirage seems to mostly be used by individuals or small groups of animators . I'd be very interested to read of any medium to large production houses who have incorporated Mirage into their workflows.


I haven't used ToonBoom Solo or Harmony enough to get a real handle on how they work in production. (I had a 30 day trial of ToonBoom Solo at one point , but was so busy with regular work at the time that I barely got to spend any time playing around with Solo) I enjoy the drawing tools in Mirage and/or TVPaint very much. To me , as a traditional pencil and paper animator , the drawing tools in TVPaint feel very "natural" .

There's an animator named Shawn McInerney who posted recently about how he works using TVPaint for rough and then switching to ToonBoom to do clean up:

Quote:
I draw on a Cintiq, and my preference is bitmap for sketching/pencil testing and vector for final art.

Bitmap software (TVPaint, Photoshop) has the opacity vs. pen pressure feature. This "feels" more like a pencil to me, so my digital sketching feels more natural.

But vector software (Flash, ToonBoom) usually produces much smaller files sizes. A recent animation I did was 11 megabytes as a high quality MP4 quicktime movie, but only 1.5 megabytes as a Flash swf file. For web distribution, this is a huge advantage. Also, I can make really smooth lines with vector software that I am not yet able to match with bitmap sofware.

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2Dee



Joined: 08 Feb 2007
Posts: 7


Location: Batam, Indonesia

PostPosted: Fri Feb 16, 2007 7:51 am    Post subject: Reply with quote

Thank you David! :)
I have look at the site about TV Paint Animation, and even it is interested me more about the program. I've seen very useful feature in TVPaint, which is the same as i found in Harmony, Animation Disc. Does Mirage has the same feature? What do you think about TVPaint & Mirage? I'm really interested in Mirage, which is very cheap. But does Mirage have all of the option that an animator need? Mostly for the one who changing from traditional animation to digital? If TVPaint is better, maybe i'll change my choice. :lol:
Thanks!


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