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MarkBorok



Joined: 17 Jun 2007
Posts: 15



PostPosted: Tue Jul 10, 2007 1:14 pm    Post subject: Reply with quote

idragosani wrote:
MarkBorok wrote:

I draw each frame individually, except for any elements that might remain the same between frames (e.g. the feet of a character walking where you just cut out the foot and paste it in a new position).

Of course, that's when I'm doing it for myself and deadlines aren't an issue.

I have a sequence with a vulture circling around a person's head, its wings flapping the whole time (not realistic, I know, but that's the point). I'd like to know how exactly one would animate such a motion without redrawing each frame.


I'd love to see some fo your work.


Go here for the scene I'm talking about: http://www.restlesspixels.com/Vulture.swf

It needs some fixing in the details. You may want to resize the window.


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idragosani



Joined: 22 Sep 2006
Posts: 85


Location: Germantown MD

PostPosted: Tue Jul 10, 2007 1:47 pm    Post subject: Reply with quote

MarkBorok wrote:

Go here for the scene I'm talking about: http://www.restlesspixels.com/Vulture.swf

It needs some fixing in the details. You may want to resize the window.


How do you feel the workflow in Flash compares to other software packages geared more towards traditional animation like DigiCel, Mirage or Plastic Animation Paper?
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MarkBorok



Joined: 17 Jun 2007
Posts: 15



PostPosted: Tue Jul 10, 2007 3:44 pm    Post subject: Reply with quote

idragosani wrote:
MarkBorok wrote:

Go here for the scene I'm talking about: http://www.restlesspixels.com/Vulture.swf

It needs some fixing in the details. You may want to resize the window.


How do you feel the workflow in Flash compares to other software packages geared more towards traditional animation like DigiCel, Mirage or Plastic Animation Paper?


I haven't been able to use PAP because there's no Mac version yet, and I've only just started with Mirage. If Flash had a bitmap sketch ("pencil") tool and a lot fewer bugs it would be almost perfect. Also a rotating drawing plane, like ToonBoom and Painter both have, which would be essential for clean-up or inking. I'm planning on moving on to ToonBoom after I finish this project, just because of the rotating feature and the camera. I'm using Mirage for rough animation after I finish the layout/timing portion of the work in Flash.

I've found that the pencil tool in Flash (which I'm using for outlines for economy instead of the brush tool) works more precisely when you zoom in. It's also nice that you can thicken the outline of a character after you draw it, so the outside line can be 1.5 pixels wide while the inside lines are 1 pixel wide. It's hard to explain without demonstrating.
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idragosani



Joined: 22 Sep 2006
Posts: 85


Location: Germantown MD

PostPosted: Tue Jul 10, 2007 4:03 pm    Post subject: Reply with quote

MarkBorok wrote:

I haven't been able to use PAP because there's no Mac version yet, and I've only just started with Mirage. If Flash had a bitmap sketch ("pencil") tool and a lot fewer bugs it would be almost perfect. Also a rotating drawing plane, like ToonBoom and Painter both have, which would be essential for clean-up or inking. I'm planning on moving on to ToonBoom after I finish this project, just because of the rotating feature and the camera. I'm using Mirage for rough animation after I finish the layout/timing portion of the work in Flash.

I've found that the pencil tool in Flash (which I'm using for outlines for economy instead of the brush tool) works more precisely when you zoom in. It's also nice that you can thicken the outline of a character after you draw it, so the outside line can be 1.5 pixels wide while the inside lines are 1 pixel wide. It's hard to explain without demonstrating.


Have you looked at TVPaint? It's similar to Mirage and has the rotating plane (Mirage has a kind of jury-rigged one via a custom pencil toolbar).

Moho/Anime Studio Pro is also an application worth looking at -- it's all vector but it more suited for character animation than Flash is, and has some interesting line drawing tools.
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MarkBorok



Joined: 17 Jun 2007
Posts: 15



PostPosted: Tue Jul 10, 2007 5:08 pm    Post subject: Reply with quote

I've looked at TV Paint, but didn't buy it because 1) Mirage was offered at a discount to anyone who owned any graphics software whatsoever and 2) when I looked at the TV Paint web site at first I couldn't figure out how to order it from the U.S. By the time I figured that out, I had already ordered Mirage.

I've been a big user of Moho and actually got to make a short cartoon for the Cartoon Network with it. I really hate what e-frontier is doing with it, though, trying to market it as "anime" software and changing the way the demo works by having it time out after 30 days. It has a lot of cool features, like the way onion skinning works, that would be more useful in a traditional animation program.

I have to say, I love software not only as a tool for animation, but as a work of art in its own right. A well-designed or extremely clever piece of software is as exciting to me as a well-animated cartoon.
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idragosani



Joined: 22 Sep 2006
Posts: 85


Location: Germantown MD

PostPosted: Tue Jul 10, 2007 5:18 pm    Post subject: Reply with quote

MarkBorok wrote:

I have to say, I love software not only as a tool for animation, but as a work of art in its own right. A well-designed or extremely clever piece of software is as exciting to me as a well-animated cartoon.


Speaking as a professional software engineer, I concur. :-)
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Cerberust



Joined: 12 Jul 2007
Posts: 2



PostPosted: Thu Jul 12, 2007 3:11 pm    Post subject: Reply with quote

My whole demo reel is traditional flash animation, and I'm just hoping I can get my foot in the door, even if I'm doing symbol animation, which is what seems to be happening in America, cheap and quick. I'll be moving to LA early August to test my meddle and see if I can score a starting gig.

I'd kill to work traditional though, and intend to keep my own side projects going, to keep me happy.
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Nancy Beiman



Joined: 17 Mar 2007
Posts: 50



PostPosted: Mon Jul 16, 2007 10:23 am    Post subject: AE7 Reply with quote

I just completed my first paperless animated film entirely in Photoshop and After Effects 7.
AE allows you to get an illustrative quality to your animation that Flash does not have--and its 'parenting' button allows you to attach limbs to the paper puppet, which can be put into and out of 3D as you wish. I got some graphic animation that looked like pastels. I vastly prefer AE to Flash.

As for what I do for a living now, I teach (mainly because I wanted to get out of LA and out of the overheated deadlines common to all animated films nowadays.) I also do a lot of illustration work and am about to get into 3 dimensional greeting card and product design (I did a lot of the latter for Disney's and Jim Henson's in the past and will now use my own characters instead.)

Animation has suffered a sea change that isn't going away any time soon.The real reason CGI became the medium of choice with animation executives was that it was possible to keep the characters on model all the time, so it could be farmed out to much cheaper overseas studios and/or turned out by beginning animators who worked for less than seasoned pros. It takes a lot more effort to keep a hand drawn film looking consistent.

Animators in any medium should have a larger skills set so they can rely on something else when the industry contracts. When I freelanced in the eighties I spent one entire year doing book illustration for a well known author and doing product design for Disney...without a single frame of animation for the entire year.

I just thank Heaven that I studied with some great teachers who showed me how to do something OTHER than merely animating.
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slowtiger



Joined: 25 Jul 2007
Posts: 3


Location: Berlin, Germany

PostPosted: Wed Jul 25, 2007 1:40 pm    Post subject: Reply with quote

One mournful aspect of Flash is the uniform "design" of most Flash generated output. But this can be overcome by any talented artist. The other one, which I think is worse, is that many people believe in "Flash makes animation far cheaper", so bugets are cut even more.

A friend of mine produced some short animation segments for german children's TV. The responsible exec didn't care about how it should look like, but insisted of it being done in Flash. The stories could have been done traditionally on paper as fast as well, and with a much better look - but no, it had to be Flash.

This thinking is not restricted to Flash but to every animation software. A project I work on pays 380 $ for finished animation, done with pre-rigged characters in AnimeStudio - per minute. I wouldn't mind if the style would really fit the software, but unfortunately they expect it to move like (cheap) full cel animation.
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Nancy Beiman



Joined: 17 Mar 2007
Posts: 50



PostPosted: Wed Jul 25, 2007 4:16 pm    Post subject: I wouldn't spit for that sum. Reply with quote

Hello Slowtiger, if you do the math, you would find that you are making less than someone waiting on tables or doing entry level data processing. $380.00 per minute? That's the sort of budget my students' films cost, and they aren't working to the sort of deadlines you are.
That sum is just disgraceful.



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